Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males - Université de Rennes Accéder directement au contenu
Article Dans Une Revue International Journal of Environmental Research and Public Health Année : 2019

Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males

Théo Perrin
  • Fonction : Auteur
  • PersonId : 1063161
Charles Faure
  • Fonction : Auteur
  • PersonId : 1034696
Giammaria Cattozzo
  • Fonction : Auteur
  • PersonId : 1063162
Anthony Sorel
  • Fonction : Auteur
  • PersonId : 1063163
Richard Kulpa

Résumé

Virtual reality using head-mounted displays (HMD) could provide enhanced physical load during active gaming (AG) compared to traditional displays. We aimed to compare the physical load elicited by conventional exercise and AG with an HMD. We measured energy expenditure (EE) and heart rate (HR) in nine healthy men (age 27 +/- 5 years) performing three testing components in a randomised order walking at 6 km/h (W6), AG, and AG with an additional constraint (AG(W); wrist-worn weights). Although we found that HR was not significantly different between W6 and the two modes of AG, actual energy expenditure was consistently lower in AG and AG(W) compared to W6. We observed that playing AG with wrist-worn weights could be used as a means of increasing energy expenditure only at maximum game level, but ineffective otherwise. Our findings indicate that AG in an HMD may not provide a sufficient stimulus to meet recommended physical activity levels despite increased psychophysiological load. The differential outcomes of measures of HR and EE indicates that HR should not be used as an indicator of EE in AG. Yet, adding a simple constraint (wrist-worn weights) proved to be a simple and effective measure to increase EE during AG.
Fichier principal
Vignette du fichier
ijerph-16-04406.pdf (1.35 Mo) Télécharger le fichier
Origine : Fichiers éditeurs autorisés sur une archive ouverte
Loading...

Dates et versions

hal-02443854 , version 1 (17-01-2020)

Licence

Paternité

Identifiants

Citer

Théo Perrin, Charles Faure, Kevin Nay, Giammaria Cattozzo, Anthony Sorel, et al.. Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males. International Journal of Environmental Research and Public Health, 2019, 16 (22), ⟨10.3390/ijerph16224406⟩. ⟨hal-02443854⟩
43 Consultations
102 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More