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Article Dans Une Revue IEEE Computer Graphics and Applications Année : 2017

Playing with senses in VR: Alternate perceptions combining vision and touch

Résumé

Virtual reality is an immersive experience based on computer-generated stimulations perceived with multiple sensory channels. It is possible to manipulate these sensory stimulations independently and create conflicting situations in which, for instance, vision and touch are spatially and/or temporally inconsistent. This article discusses how to exploit these ambiguous sensorial situations to generate new kinds of percept using three types of examples: pseudo-haptic effects, self-motion sensations, and body-ownership illusions.
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Dates et versions

hal-01848314 , version 1 (24-07-2018)

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Anatole Lécuyer. Playing with senses in VR: Alternate perceptions combining vision and touch. IEEE Computer Graphics and Applications, 2017, 37 (1), pp.20-26. ⟨10.1109/MCG.2017.14⟩. ⟨hal-01848314⟩
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